Meet the creatures
Nine creatures live on the plate in Creatures mode. Each has one rule, its own scene and its own way of reacting when you feed it or miss.
- Creatures
- 9
- Mode
- Creatures
- Typical score
- 2 points per marble
- Scenes
- Pond, Deep Sea, Modern, Spaceship, Treetops, Meadow, Jungle, Dragon Cave

Hopping Frog
Scene: Pond
A frog hops between lily pads. Land a marble on the pad it is sitting on for 2 points.
Tip: Watch where it lands, then flick gently: the pad is a small target and the frog does not wait long.

Bucket Crab
Scene: Deep Sea
A crab scuttles round the rim with a bucket. Marbles in the bucket score 2; its shell knocks them away.
Tip: Aim for the open side of the bucket. A marble that hits the shell bounces back across the plate.

Robot Vacuum
Scene: Modern
It trundles across the plate. Feed its front for 2 points. When full, it dumps marbles back out.
Tip: Only the front counts. When it empties itself, the marbles it drops are fair game for everyone.

UFO
Scene: Spaceship
A UFO circles the plate. A marble resting in its beam is lifted away for 2 points.
Tip: The marble has to be resting, not rolling. Park one just ahead of the beam and let the UFO come to it.

Baby Birds
Scene: Treetops
Five nests, one hungry chick at a time. Feed the one that is squawking for 2 points.
Tip: Only the squawking chick scores. Listen and look for the open beak before you flick.

Moles
Scene: Meadow
Moles pop up from their holes. Bonk one with a marble for 2 points before it steals a marble.
Tip: Speed matters more than strength. A mole left alone takes a marble with it.

Snapping Plants
Scene: Jungle
Four flytraps open and close. The longer one has gone hungry, the more it is worth, up to 4.
Tip: Leave a plant alone for a while and it becomes the most valuable target on the plate.

Sleeping Dragon
Scene: Dragon Cave
Add marbles to its treasure for 2 points each. Six wake it, and its roar scatters the plate.
Tip: Count the treasure. If you are behind, the sixth marble is a good way to shake everything up.

Chameleon
Scene: Jungle
It changes colour every few seconds and only catches marbles of the colour it shows, for 3 points.
Tip: Wait for your colour. A marble sent at the wrong moment is wasted.
Common questions
What creatures are in Marble Rumble?
Hopping Frog, Bucket Crab, Robot Vacuum, UFO, Baby Birds, Moles, Snapping Plants, Sleeping Dragon and Chameleon.
Which creature gives the most points?
The Snapping Plants can be worth up to 4 points when left hungry, and the Chameleon gives 3 for a marble of the colour it is showing. Most others give 2.
What happens when the Sleeping Dragon wakes up?
After six marbles have been added to its treasure the dragon wakes and roars, scattering the marbles on the plate.
Ready to flick?
Marble Rumble is free, runs in the browser and needs no account or download.