Hole in One
The calm one. Players take turns, five marbles each, flicking at a target. Marbles score by the ring they come to rest on, and the centre hole is worth 100.

- Players
- 1 to 4, taking turns
- Round length
- No clock: five marbles each
- Top score
- 100 for the centre hole
- Best for
- Younger players and anyone who prefers turns to a scramble
Rules
- Only one player flicks at a time. A gold ring shows whose turn it is.
- Each player has five marbles.
- A marble scores for the ring it rests on when it stops.
- The centre hole is worth 100 points and is hard to hit: the marble has to drop cleanly in.
- Later marbles can knock earlier ones to a better or worse ring.
- The game ends when everyone has played all five.
Tips
- Judge the strength, not just the direction. Too hard and the marble rolls straight across the target.
- Going last is an advantage: you can knock a leader’s marble outward.
Try another mode

Classic
Classic is the main game.

Colour Holes
Every hole glows in one player’s colour.

Last Marble Standing
No holes at all.
Common questions
Is there a time limit in Hole in One?
No. Hole in One has no clock. The game ends when every player has flicked five marbles.
How do you score 100 in Hole in One?
Land a marble in the centre hole. It has to drop cleanly in, so a slow, straight flick works best.
Ready to flick?
Marble Rumble is free, runs in the browser and needs no account or download.